![]() ![]() When you fire up Victoria 3, you'll be greeted by the game's launcher. If that stuff still leaves you a little baffled, don't worry about it! We're gonna walk through the basics of making a whole mod, from the first point of creation to actually running the darn thing. If not, I will happily let Crusader Kings 3 explain a bit about how scripting in Jomini works. If you know how those games tick scripting-wise, you're 90% of the way to knowing how to make a V3 mod. There's all sorts of mods out there! And, hopefully, by the time you've finished reading this dev diary, you'll know how to create the start of your own mod for Victoria 3, too.įirst thing's first: the way the innards of Victoria 3 operate is similar, but not exactly the same as, Crusader Kings 3 and Imperator, since they're all derived from the Jomini engine we also use. I've seen sweet little mods that just add a person's pet as a graphic, or even one that I spotted on Hearts of Iron's workshop page as I wrote this that added in a dearly-departed office cat as a replacement for Joseph Stalin. Some mods are total overhauls, some are just simple little tweaks. Modding is a whole world of things in Paradox games. Hi folks! I'm Mike, one of the Game Designers who specializes in content for V3, and today we're going to talk about the delights of modding.
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